Short answer

Graveyard Keeper 2 expands graveyard building with modules that can hold graves, benches, columbaria, monuments, and other structures. The developer has not yet published a complete quality formula or optimal layout.

Do this first

  1. Leave flexible space until module footprints and adjacency rules are verified.
  2. Unlock capacity or utility that solves a current need before chasing a decorative end-state layout.
  3. Do not reuse first-game quality values as if they were sequel data.

What modules change

Instead of treating the cemetery as one uniform grid, the sequel introduces module-level spaces. Official examples include tombs or graves, benches, columbaria, monuments, and functional structures, suggesting clearer specialization within the grounds.

Layout principles that are safe before launch

Preserve access routes, avoid filling every tile immediately, and keep production traffic separate from visitor-facing areas where possible. These are reversible planning principles, not claims about hidden scoring bonuses.

What the release build must answer

We still need verified module dimensions, quality values, adjacency effects, relocation costs, corpse-quality interactions, and technology prerequisites. The post-launch version of this guide will include tested diagrams only after those values are confirmed.

Evidence trail

Sources checked

Official
Welcome to the Town — official devlog

Primary source for modular graveyard areas and the listed structure types.

Official
Graveyard Keeper 2 — Lazy Bear Games

Confirms a larger, customizable graveyard as a central sequel feature.