Short answer
Automation is a central sequel system: official descriptions say zombies can work underground factories and production lines, while individual zombie skills affect their usefulness. Exact recipes, throughput, and optimal layouts are not yet documented.Do this first
- Plan around repeatable production jobs rather than assuming every task can be automated.
- Evaluate zombies by the skills relevant to their assigned station.
- Watch red skull corruption: official material says it can unlock better skills, implying a tradeoff rather than a simple quality score.
What automation is confirmed
The game promises underground factories operated by zombie workers. The public screenshots show linked work areas and multiple zombies at stations, supporting a broader production-management layer than manual crafting alone.
Zombie skills and corruption
Official news describes the workers as Possession-Free Zombies with individual skill progression. It also links red skull corruption to access to stronger skills. The exact formula and whether corruption has other costs remain unverified.
What to avoid planning around
Do not copy first-game efficiency tables into the sequel. Station speeds, energy rules, body quality, transport paths, and skill caps may differ. We will publish tested layouts only after the release build can be measured.
Evidence trail
Sources checked
OfficialConfirms factories, zombie labor, and automation as core sequel features.
Provides the current official description of the production and zombie systems.
Contains the developer posts describing zombie skills and corruption.
